Decreased the level requirement to lock and shuffle faction cards from 11 to 9. Increased the level requeriment to unlock the Antagonist mode from 10 to 15. Horizons now has a secondary mode which does less damage but has more range and an improved healing capacity. Kuzmann's weapons now slightly increase their fire rate during the first second. Kuzmann's ground punch animation is now much faster. Increased The Whip's quantum projectile spark damage by +15% Decreased Shakura's quantum projectile spark damage by -15% Slightly decreased C33 SU-SCHLEUDER's projectile collider size. When Doldren detonates Patient Boy's mines in spirit form, his materializing bar is fully filled. Schneider's maximum HP sets to 70 while his drone is deployed. Rak's pishachas cannot target enemies that are too close Changed Regenerator Beholder's life regeneration: Instead of constantly regenerating its life, it now only regenerates up to 5% of its total life pool for a few seconds after it received damage. Increased non-turret shields' health points (+500%) Players can now dodge while they're being pushed.Įxtra chances for having lost the previous roll have been increased from 10% to 40% It's great that players can toy with the AI enemies with it but we're not happy with how it removes skill and choice when it's used in PvP. The push mechanic has taken away too much interactivity from the game. Reactive shields' health degenerates by time as well as with the damage received. Uru Gal, the Second Protector as seen in "A Fistful of sand" Schneider's Mech as seen in "Double agent" ![]() Kuzmann as seen in "In shock" and "Upside down" Some characters in the game with high HP pools have been equipped with shields that react to damage being dealt to them too quickly. ![]() And we've created a promotional code for everyone! Redeem the " MasterOfPuppets" code once the Master of Puppets update is out to receive some goodies (this key will expire on August 12th): We expect to be able to much better support content creators with this feature. At the top right hand corner you'll find a button to introduce a promotional code if you have one. We've introduced a small new feature into the shop. With the advent of the Adventure system and then the New Rewards, we think the game will be better off if players are able to unlock missions much earlier than they could before. NEW LEVEL REQUIREMENTS TO UNLOCK MISSIONS.New players will now be introduced into the game with a quick tutorial mission that teaches the basic controls and lets them experiment a little bit with Aleph and the basic combat mechanics before jumping into action. We expect drastic changes in how quickly some missions can be resolved and we'll keep an eye on that. All missions have been rebalanced around this. This helps further differentiate all missions Aleph Gems spawn around the scenario, Players and Elite Soldiers will have to run for it if they want the Aleph. Players with 1 Aleph gem used to drop 2 Aleph gems when killed. Elite Soldiers and Players do not drop Aleph gems upon death unless they had Aleph in the first place. ![]() ![]() Orders can be given or canceled anytime by the Antagonist, even while being dead and waiting for respawn.Īs the third installment of this Aleph remake, we've removed the "invisible" presence of Aleph in Players and Elite Soldiers and made Aleph to appear physically on the map instead. Available orders are can be either generic (available in all missions) or mission-related. Antagonists have now their own communication menu to give orders to up to three AI soldiers. This is a huge change for the Antagonist and Raider experiences, hop on the game and experience it by yourself! Historically one of the most requested new features, Antagonist orders are here, bringing a new dimension for players to master.
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